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We are a group of heroes that will serve and protect Paragon like TRUE heroes. If you want a super group that will be kind to you, farm with you, help you, do missions with you, offer you things then here we are. We are based on an ELITE SWAT Team located in Paragon City. This is not an ordinary SWAT Team though, you see. We all are super heroes and can take down anything in our way. We form together to make THEE GREATEST SWAT Team known to man. We have a fully functionally SG base, this great website, awesome and kind people, events, meetings, costumes, and many other things. If you feel that you are interested in joining us contact Commander Phoenix or @Chumba as it is his global name. Thank you and have a great day.

Issue 20: Incarnates Overview

With Issue 20: Incarnates, Heroes and Villains must push themselves to new levels of power in order to protect the world. The Well of the Furies, a sentient source of cosmic super powers, has started taking an active role in the universe again, but appears to have gone mad! It has empowered Emperor Cole, ruler of Praetoria, with nearly limitless energy. Emperor Cole has shared his newly imbued power with his lieutenants, turning them from already powerful Archvillains into cosmic menaces.

The Heroes of Paragon City® and the Villains the Rogue Isles® have faced the likes of Marauder, Mother Mayhem, Nightstar, and Siege in the past, but now each of these Praetorians possesses the power of an army. Only a dedicated group of Incarnates stands a chance of defeating them.

Emperor Cole's ultimate goal is not to hold ultimate sway over our Earth, but to conquer the entire multiverse. Until the Heroes and Villains master their new Incarnate powers, they won't be able to take on Cole, but they can slow him down. The first strike against Emperor Cole lies in weakening his powerbase in Praetoria.

The Behavioral Adjustment Facility (B.A.F) *

The B.A.F is where Mother Mayhem has been experimenting on captured Resistance fighters and mind-washing them into becoming psychic sleeper agents. These sleeper agents have been infected with a contagious psychic virus intended to spread throughout the Resistance, turning all of Emperor's Cole's enemies into mindless slaves.

Nightstar and Siege, wardens of the B.A.F., are ready to unleash the prisoners into the general populace. They've staged a "breakout" to allow the mind-washed resistance fighters to escape into the underground tunnels of Praetoria and infect the populace.

Nightstar and Siege share a networked connection that enables them to react and move with near-perfect synchronization. The two work so well in unison that they must be defeated simultaneously.

Lambda Sector *

Within Neutropolis lies the Lambda Sector fortress, a critical component of Emperor Cole's war machinery. Emperor Cole's Olympian Guard are born, trained, and housed in Lambda Sector. It is critical that this facility be destroyed and the Olympian Guard program scrapped. Heroes want to destroy these operations, while Villains will also be there grabbing as much Incarnate-touched power as they can in the sabotage process.

If the new Incarnates succeed in infiltrating the Lambda Sector fortress, they must still face off against the cosmically empowered Marauder. Luckily, they can use the captured war material against him to help bring down the "Big Dog."

New Task Forces

Though the new Incarnates are at the forefront of the fight against the Well of the Furies and Emperor Cole, even non-Incarnates are pulled into the battle.

L20-40 Hero Task Force: The Sky is Falling

In preparation for the invasion of Primal Earth, Colonel Duray of the Praetorian Army has led a special operations team to establish a bulwark in Paragon City. He has a unique ally, his Primal Earth counterpart, Colonel Duray, leader of the Sky Raiders.

The two Durays plan to strike Talos Island and Skyway City and break the spirit of the resistance against Emperor Cole. The newly risen Incarnate Heroes have their hands full facing Emperor's Cole's lieutenants in Praetoria, and they are relying on up-and-coming Heroes in this Task Force to protect our world.

L20-40 Villain Strike Force: The Fire and the Flames

The chaos created by the Well of the Furies presents an opportunity for the Villains of the Rogue Isles to seize new Incarnate powers for themselves. The Flames of Prometheus, a legendary Incarnate artifact, can grant its owner some of the power of the Well of the Furies. However, Positron of the Freedom Phalanx guards the Flames of Prometheus. But everyone, even the mighty Positron, has a weakness to exploit with the proper leverage.

The Villains scheme will pit them against the mystical guardians of the Midnight Squad, the Circle of Thorns, the Warriors, and the heroes of the Freedom Phalanx in a bold attempt to seize the Flames of Prometheus. If they succeed, they could earn a rare reward that puts them on the path to becoming an Incarnate.

New Group Play Features

Leagues: Issue 20 introduces Leagues to City of Heroes®. A League is a much larger group of characters. Formerly, the largest team size was up to 8 characters. Now, characters can form or join groups of up to 48 characters. Leagues can be formed anywhere in Paragon City, the Rogue Isles, or Praetoria, for any purpose from attacks on the Rikti Mothership to costume contests.

Team-Up-Teleporter*: We've made a major upgrade in the Looking For Group function: the new Team-Up-Teleporter for Incarnate Trials. Using the Team-Up-Teleporter, characters can sign up for an Incarnate Trial almost anywhere in Paragon City, the Rogue Isles, or Praetoria (the exceptions are Super Group Bases, PvP Zones, or while running instanced missions or Task Forces/Strike Forces). When enough characters for an Incarnate Trial are queued, the characters are teleported to the instance and automatically formed into a League. (The Team-Up-Teleporter is currently only available for Incarnate Trials on the same server.)

Quality of Life Enhancements

Respec Badges: Heroes and Villains who have changed alignments can now collect all six respec trial badges. No new respecs will be granted.

Travel Improvements: Black Helicopters have been added to Port Oakes and Sharkhead Isle. Furthermore, additional Black Helicopters have been added to Nerva Archipelago and Grandville.

Animal Theme Costume Parts

The Animal Pack unlocks new heads, body patterns, tails and boots for monstrous legs. Some of the costumes even come with customizable manes and teeth. With these new sets, you can create a ferocious wild beast character or a noble guardian of nature.


  • Cat (includes Cheetah, Lion, Panther and Tiger, as well as teeth and manes)
  • Minotaur (with nose ring options)
  • Avian (includes Eagle, Hawk, Vulture)
  • Wolf (Grey or Arctic)

Body Patterns

  • Cheetah
  • Leopard
  • Tiger
  • Animal Fur

Boots (for Monstrous Legs)

  • Cat Claws
  • Talons


  • Ragged Wolf
  • Minotaur

Beast Run Travel Power

Run like a savage beast, pouncing through the forest or the concrete jungle. Beast Run is a new travel power that is available at Level 4. Beast Run cannot be slotted.

New Auras

Two new auras are included with the Animal Pack. Both of these new tintable auras can be enabled as always active or combat-only auras, and can be set to cover your entire body, or just the hands or head.

  • Fleas
  • Beastly Rage (can also be customized to appear as a breath)

Character Emotes


  • Savage (/em Savage)
  • Hiss (/em Hiss)
  • Sniff (/em Sniff)

Costume Change

Activate the following animal-themed costume change emotes using the costume change interface, selectable from the main Menu.

  • Feather Burst (/cce FeatherBurst)
  • Fur Burst (/cce FurBurst)
  • Fur Fly (/cce FurFly)
  • Feather Fly (/cce FeatherFly)

**By default characters only have one costume slot, and must unlock additional costume slots through activities in the game. Unlocking an additional costume slot can be accomplished by completing costume slot missions at levels 20, 30, and 40, and by using Halloween Event salvage (which can also be bought, sold, or traded via the in-game Consignment Houses).



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