PARAGON CITY SWAT
We are a group of
heroes that will serve and protect Paragon like TRUE heroes. If you want a
super group that will be kind to you, farm with you, help you, do missions with
you, offer you things then here we are. We are based on an ELITE SWAT Team located
in Paragon City. This is not an ordinary SWAT Team though, you see. We all are
super heroes and can take down anything in our way. We form together to make
THEE GREATEST SWAT Team known to man. We have a fully functionally SG base,
this great website, awesome and kind people, events, meetings, costumes, and
many other things. If you feel that you are interested in joining us contact
Commander Phoenix or @Chumba as it is his global name. Thank you and have a
Issue 20: Incarnates Overview
With Issue 20: Incarnates, Heroes and Villains must push themselves to new
levels of power in order to protect the world. The Well of the Furies, a
sentient source of cosmic super powers, has started taking an active role in
the universe again, but appears to have gone mad! It has empowered Emperor
Cole, ruler of Praetoria, with nearly limitless energy. Emperor Cole has shared
his newly imbued power with his lieutenants, turning them from already powerful
Archvillains into cosmic menaces.
The Heroes of Paragon City® and the
Villains the Rogue Isles® have faced the likes of Marauder, Mother Mayhem,
Nightstar, and Siege in the past, but now each of these Praetorians possesses
the power of an army. Only a dedicated group of Incarnates stands a chance of
Emperor Cole's ultimate goal is not to
hold ultimate sway over our Earth, but to conquer the entire multiverse. Until
the Heroes and Villains master their new Incarnate powers, they won't be able
to take on Cole, but they can slow him down. The first strike against Emperor
Cole lies in weakening his powerbase in Praetoria.
The Behavioral Adjustment
Facility (B.A.F) *
The B.A.F is where Mother Mayhem has
been experimenting on captured Resistance fighters and mind-washing them into
becoming psychic sleeper agents. These sleeper agents have been infected with a
contagious psychic virus intended to spread throughout the Resistance, turning
all of Emperor's Cole's enemies into mindless slaves.
Nightstar and Siege, wardens of the
B.A.F., are ready to unleash the prisoners into the general populace. They've
staged a "breakout" to allow the mind-washed resistance fighters to
escape into the underground tunnels of Praetoria and infect the populace.
Nightstar and Siege share a networked
connection that enables them to react and move with near-perfect
synchronization. The two work so well in unison that they must be defeated
Lambda Sector *
Within Neutropolis lies the Lambda
Sector fortress, a critical component of Emperor Cole's war machinery. Emperor
Cole's Olympian Guard are born, trained, and housed in Lambda Sector. It is
critical that this facility be destroyed and the Olympian Guard program
scrapped. Heroes want to destroy these operations, while Villains will also be
there grabbing as much Incarnate-touched power as they can in the sabotage
If the new Incarnates succeed in
infiltrating the Lambda Sector fortress, they must still face off against the
cosmically empowered Marauder. Luckily, they can use the captured war material
against him to help bring down the "Big Dog."
New Task Forces
Though the new Incarnates are at the
forefront of the fight against the Well of the Furies and Emperor Cole, even
non-Incarnates are pulled into the battle.
L20-40 Hero Task Force:
The Sky is Falling
In preparation for the invasion of
Primal Earth, Colonel Duray of the Praetorian Army has led a special operations
team to establish a bulwark in Paragon City. He has a unique ally, his Primal
Earth counterpart, Colonel Duray, leader of the Sky Raiders.
The two Durays plan to strike Talos
Island and Skyway City and break the spirit of the resistance against Emperor
Cole. The newly risen Incarnate Heroes have their hands full facing Emperor's
Cole's lieutenants in Praetoria, and they are relying on up-and-coming Heroes
in this Task Force to protect our world.
L20-40 Villain Strike
Force: The Fire and the Flames
The chaos created by the Well of the
Furies presents an opportunity for the Villains of the Rogue Isles to seize new
Incarnate powers for themselves. The Flames of Prometheus, a legendary
Incarnate artifact, can grant its owner some of the power of the Well of the
Furies. However, Positron of the Freedom Phalanx guards the Flames of
Prometheus. But everyone, even the mighty Positron, has a weakness to exploit
with the proper leverage.
The Villains scheme will pit them
against the mystical guardians of the Midnight Squad, the Circle of Thorns, the
Warriors, and the heroes of the Freedom Phalanx in a bold attempt to seize the
Flames of Prometheus. If they succeed, they could earn a rare reward that puts
them on the path to becoming an Incarnate.
New Group Play Features
Leagues: Issue 20 introduces Leagues to City of Heroes®. A League is a much larger group of characters.
Formerly, the largest team size was up to 8 characters. Now, characters can
form or join groups of up to 48 characters. Leagues can be formed anywhere in
Paragon City, the Rogue Isles, or Praetoria, for any purpose from attacks on
the Rikti Mothership to costume contests.
Team-Up-Teleporter*: We've made a major upgrade in the Looking For Group
function: the new Team-Up-Teleporter for Incarnate Trials. Using the Team-Up-Teleporter,
characters can sign up for an Incarnate Trial almost anywhere in Paragon City,
the Rogue Isles, or Praetoria (the exceptions are Super Group Bases, PvP Zones,
or while running instanced missions or Task Forces/Strike Forces). When enough characters for an
Incarnate Trial are queued, the characters are teleported to the instance and
automatically formed into a League. (The Team-Up-Teleporter is currently only
available for Incarnate Trials on the same server.)
Quality of Life
Respec Badges: Heroes
and Villains who have changed alignments can now collect all six respec trial
badges. No new respecs will be granted.
Travel Improvements: Black
Helicopters have been added to Port Oakes and Sharkhead Isle. Furthermore,
additional Black Helicopters have been added to Nerva Archipelago and
Animal Theme Costume
new heads, body patterns, tails and boots for monstrous legs. Some of the
costumes even come with customizable manes and teeth. With these new sets, you
can create a ferocious wild beast character or a noble guardian of nature.
- Cat (includes Cheetah, Lion,
Panther and Tiger, as well as teeth and manes)
- Minotaur (with nose ring
- Avian (includes Eagle, Hawk,
- Wolf (Grey or Arctic)
- Animal Fur
Boots (for Monstrous Legs)
Beast Run Travel Power
like a savage beast, pouncing through the forest or the concrete jungle. Beast
Run is a new travel power that is available at Level 4. Beast Run cannot be
new auras are included with the Animal Pack. Both of these new tintable auras
can be enabled as always active or combat-only auras, and can be set to cover
your entire body, or just the hands or head.
- Beastly Rage (can also be
customized to appear as a breath)
- Savage (/em Savage)
- Hiss (/em Hiss)
- Sniff (/em Sniff)
the following animal-themed costume change emotes using the costume change
interface, selectable from the main Menu.
- Feather Burst (/cce FeatherBurst)
- Fur Burst (/cce FurBurst)
- Fur Fly (/cce FurFly)
- Feather Fly (/cce FeatherFly)
default characters only have one costume slot, and must unlock additional
costume slots through activities in the game. Unlocking an additional costume
slot can be accomplished by completing costume slot missions at levels 20, 30,
and 40, and by using Halloween Event salvage (which can also be bought, sold,
or traded via the in-game Consignment Houses).
NOTE: I DID NOT WRITE ANY OF THIS OR TAKE ANY OF
THE SCREEN SHOTS BELOW "NEWS" THIS COMES DIRECTLY FROM THE CITY OF
HEROES WEBSITE. I GIVE ALL CREDIT TO THEM FOR THIS.